The winners at this weekend’s 2021 WA Screen Culture Awards will take home a stunning new trophy thanks to sponsorship from the City of Fremantle.
The awards, produced by the Revelation Perth International Film Festival in collaboration with the WA screen industry, are being presented at a special celebration on Sunday 5 December.
The winners will be presented with beautiful new handmade timber trophies made from responsibly sourced WA Blackbutt.
Filmmaker, screen industry advocate and previous WASCA winner Ryan Hodgson worked with three other Fremantle-based companies to create the new trophies.
“The final design and production of the trophy was a collaboration between Geographik, Squarepeg Home, Artcom Fabrication and myself, and I’m enormously pleased with the result,” Mr Hodgson said.
“I wanted to use a local, sustainable material for the trophy, and I settled on a Western Australian hardwood because timber can be fashioned into things of great beauty or practical, hardwearing things.
“That struck me as a good metaphorical fit for our local screen industry and its diverse and eclectic output.”
Fremantle Mayor Hannah Fitzhardinge said the sponsorship of the WA Screen Culture Awards was another way the City of Fremantle was supporting the local screen industry.
“Fremantle is a place that encourages innovation and creativity, and is the natural home for the WA screen industry,” Mayor Fitzhardinge said.
“The City of Fremantle welcomes and supports film and television productions through our Film Friendly City Policy, and has been a strong advocate for the creation of major film studio in Fremantle.
“We’re delighted to be supporting the WA Screen Culture Awards, and also showcasing the incredibly skilled Fremantle artisans who produced these beautiful trophies.”
Now in their second year, the WA Screen Culture Awards embrace all screen forms from new, established and emerging screen practices.
They acknowledge innovation, independent spirit and outstanding achievement in contemporary short, feature and documentary filmmaking, computer games, VR, AR, gallery-based moving image, installations, projections and other intersections with screen and moving image forms.