Interactive motion design improving health of Melbournes water

Motion design capstone students at Swinburne have created interactive media prototypes to support Melbourne Water’s Healthy Water Strategy 2018-2028. The prototypes are designed to increase industry and community awareness of the importance healthy waterways.

The designs engage people in strategies to improve water quality, water harvesting and catchment in and around Melbourne. Featured in a digital showcase, the prototypes are designed as tools for developers, councils, and the community.

The prototypes highlight the future of waterway management in Melbourne and drive learning, engagement and behaviour change to improve understanding of water management and the impact of healthy water on everyday life.

Designed by four teams of five final year design students, the interactive media designs are in response to briefs in topic areas covering – water cycle, storm water impacts, storm water management and water catchment education for Melbourne.

StormSmart highlights important aspects of water harvesting and water infiltration methods to make the most of storm water. It addresses the appropriate management of storm water especially during and after major storm events.

Concept design by students. ©

StormSmart by Amy Smith, Katelyn Anderson, Tim Knowles, Jane Novella and Lukas Elberts.

HydroCity has a build-your-own water cycle feature and explains where Melbourne’s water comes from and where it goes once it disappears down drains. It shows how to supply the city with clean drinking water and recycled industrial water.

Student concept art. ©

HydroCity by Aidan Krott, Aaron Agustin, Mark Newnham, Grace Recla and Lara Tsekouras.

Aquaform is an educational app that teaches people about water cycle systems and how to observe natural, urban and rural water systems in various weather conditions – showing the effects on the environment.

Concept art by students.©

Aquaform by Kelsey Wilson, Wards Amin, Nicole Brimblecombe, Dianxu Li and Sapneel Prakash.

WaterWorks immerses people in the water catchment areas around Melbourne to discover where Melbourne’s water comes from and where it goes.

Concept art by students. ©

Waterworks by Mat Soeleiman, Harry Gravell, Talei Mitchell, Jason Ryan Arfandy and Mai Linh Thinh.

“This Motion Design Capstone work is of an outstanding level. The most impressive part is that students have been working on this from home due to the COVID-19 lockdown. It’s a great example of what our students are capable of and how they can readily adapt to changing and challenging environments,” says James Berrett, Discipline Coordinator of Motion Design at Swinburne University of Technology.

Melbourne Water has partnered with Swinburne for over ten years. This is the third year they have supported industry-relevant digital projects with Swinburne Motion Design students.

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