New approaches to learning and teaching at Swinburne funded by Adobe

Fifteen projects developed by Swinburne staff that support new approaches to learning and teaching have been funded under the 2021 round of Adobe Innovation Grants.

Part of Swinburne's Adobe Creative Campus, the projects represent a diverse range of teaching approaches and collaborations.

The projects include a portable Canvas Video Essay Module that will support students to use the Adobe Creative Suite to produce portfolio-ready video essays; an interactive Digital Literacy and Copyright module that will provide students with a plain language introduction to copyright law to help them engage with the broader legal and social context of their work in the digital future; and a fabrication workshop where an augmented avatar will guide PAVE engineering students through the safe use of equipment and the equipment communicates with the students.

Swinburne is the first and only Adobe Creative Campus in Australia. The Innovation Grant recipients are focusing on innovations in digital literacies using the Adobe Creative Cloud suite to embed technology literacy, critical literacy or information literacy into learning and teaching.

"This partnership provides opportunities for our graduates to become digitally fluent and able to use technology and data, collaborate and to become digital creators, not just consumers," says Interim Deputy Vice-Chancellor (Academic) Professor Chris Pilgrim.

The successful Swinburne applicants are:

Name

Project title

Joel Martin

The virtual apprentice

Chamila Perera

Sparky e-portfolios: digital storytelling of strategic marketing decision-making

Emily Cook

Aiding student visualisation of linear algebra concepts through the creation of innovative stop-motion animations with Adobe Premiere Pro and LEGO.

Narelle Lemon

Lifting the silence: Peer voices to enhance education students' self-care strategies for coping with the stress of professional experience placements

Dan Golding, Liam Burke

Enhancing digital literacy through the use of video essays as an assessment

Charlie Ranscombe

Virtual prototyping in augmented reality

Darren C Fisher, Max Schleser, Julia Prendergast, Steven Murdoch

Today is Tomorrow: A Student-Driven Cross-Disciplinary Art Project

Bita Zaferanloo, Caslon Chua, Elliot Henkel

Shaping STEMM futures: Empowering FSET students' communication and technical skills to develop STEMM prototypes

Paul Hernandez Martinez; Francois Malherbe; Andreea Molnar; Charlotte Pierce

Exploring play through Augmented Reality in the teaching of science

Dr Joanna McIntyre, Peter Marcato

A scaffolded approach to portfolio creation in the Bachelor of Media and Communication using Adobe Portfolio for graduate employability - pilot.

Jessica Mackelprang, James Williams

Innovating with infographics: Building health communication skills among undergraduate psychology students

Robin Wright

Digital Literacy and Copyright - an interactive module for students

Dominic Orth

The 'Digital Craft-Lab': Co-creating digital artefacts for perceptual-motor learning

Vida Voncina, Janice Jackson

What makes my heart sing?: exploring professional purpose with creative expression in foundation WIL units

Chamindika Weerakoon, Jerome Donovan, Eryadi Masli

AdobeFusion Lean Start-up Challenge: Scaffolding a digital approach to co-create business models

Recipients have been awarded $2000 for individuals and $5000 for cross-unit teams. They are required to attend workshops and training to support the communication of their findings in new formats.

Recipients also receive Adobe photo and template credits as well as access to a series of workshops and seminars by national and international partners to support their work and establish international partnerships.

Swinburne's Learning Transformations Unit will support innovation through these grants, the products of which will create opportunities for all students.

These projects will share outcomes in mid-2021.

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