AI Headphones Translate, Clone Voices in 3D Sound

Tuochao Chen, a University of Washington doctoral student, recently toured a museum in Mexico. Chen doesn't speak Spanish, so he ran a translation app on his phone and pointed the microphone at the tour guide. But even in a museum's relative quiet, the surrounding noise was too much. The resulting text was useless.

Various technologies have emerged lately promising fluent translation, but none of these solved Chen's problem of public spaces. Meta's new glasses, for instance, function only with an isolated speaker; they play an automated voice translation after the speaker finishes.

Now, Chen and a team of UW researchers have designed a headphone system that translates several speakers at once, while preserving the direction and qualities of people's voices. The team built the system, called Spatial Speech Translation, with off-the-shelf noise-cancelling headphones fitted with microphones. The team's algorithms separate out the different speakers in a space and follow them as they move, translate their speech and play it back with a 2-4 second delay.

The team will present its research Apr. 30 at the ACM CHI Conference on Human Factors in Computing Systems in Yokohama, Japan. The code for the proof-of-concept device is available for others to build on. "Other translation tech is built on the assumption that only one person is speaking," said senior author Shyam Gollakota, a UW professor in the Paul G. Allen School of Computer Science & Engineering. "But in the real world, you can't have just one robotic voice talking for multiple people in a room. For the first time, we've preserved the sound of each person's voice and the direction it's coming from."

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