Dyscalculia, characterized by deficits in number sense and calculation skills, affects approximately 5-7% of the population and often persists into adulthood. A team from the University of Barcelona and the University of Vic - Central University of Catalonia (UVic-UCC) has developed and validated a digital serious game to address mathematical difficulties in children with this disorder in the early and middle stages of primary education.
The study results, published in the journal Applied Neuropsychology: Child , show that the program significantly improves mathematical performance. According to the researchers, it is the first method developed in Spanish and Catalan for the treatment of dyscalculia and mathematical difficulties that has demonstrated effectiveness with scientific evidence.
The study, carried out under a Recercaixa project, is led by Josep Maria Serra-Grabulosa, professor at the Department of Clinical Psychology and Psychobiology and researcher at the UB Institute of Neurosciences (UBneuro), together with Sergi Grau, researcher at the UVic-UCC's Faculty of Science and Technology. Both experts are also the driving force behind Neurekalab , a spin-off involving the two universities whose aim is to develop and commercialize digital tools to improve learning and prevent school failure.
A complex disorder with mathematical and cognitive deficits
The program developed by the research team, called NeurekaNUM, is specifically designed to assess and identify students at risk of dyscalculia, as well as to intervene in this difficulty. To validate its effectiveness, the researchers applied the game to a group of 19 children from first to third grade of primary education with developmental dyscalculia, a disorder that includes not only mathematical difficulties but also associated cognitive deficits such as attention, spatial working memory, and processing speed. "It is important to bear in mind that developmental dyscalculia is a complex specific learning disorder that involves multiple cognitive functions and abilities," emphasizes Serra-Grabulosa.
To address this issue, the game works on different domains of numerical processing and structures the activities around three main objectives: automating numerical representations; supporting the development of and access to the mental number line; and training arithmetic operations and reasoning. "In this way, we cover a broad spectrum of numerical processing, including the verbal, visuospatial, executive, and magnitude domains," says the UB researcher.
Each objective is addressed through a set of activities incorporating symbolic, non-symbolic, or combined stimuli, whose difficulty increases progressively according to daily performance. "In the study intervention, each child's daily activities were selected manually, based on the accuracy and speed achieved in each task, but currently the serious game pathway adapts to game results through different machine learning algorithms," notes Serra-Grabulosa.