NASA Taps VR for Lunar Science Prep

Tess Caswell, a stand-in crew member for the Artemis III Virtual Reality Mini-Simulation, executes a moonwalk in the Prototype Immersive Technology (PIT) lab at NASA's Johnson Space Center in Houston. The simulation was a test of using VR as a training method for flight controllers and science teams' collaboration on science-focused traverses on the lunar surface.
Credit: NASA/Robert Markowitz

When astronauts walk on the Moon, they'll serve as the eyes, hands, and boots-on-the-ground interpreters supporting the broader teams of scientists on Earth. NASA is leveraging virtual reality to provide high-fidelity, cost-effective support to prepare crew members, flight control teams, and science teams for a return to the Moon through its Artemis campaign.

The Artemis III Geology Team, led by principal investigator Dr. Brett Denevi of the Johns Hopkins University Applied Physics Laboratory in Laurel, Maryland, participated in an Artemis III Surface Extra-Vehicular VR Mini-Simulation, or "sim" at NASA's Johnson Space Center in Houston in the fall of 2024. The sim brought together science teams and flight directors and controllers from Mission Control to carry out science-focused moonwalks and test the way the teams communicate with each other and the astronauts.

"There are two worlds colliding," said Dr. Matthew Miller, co-lead for the simulation and exploration engineer, Amentum/JETSII contract with NASA. "There is the operational world and the scientific world, and they are becoming one."

NASA mission training can include field tests covering areas from navigation and communication to astronaut physical and psychological workloads. Many of these tests take place in remote locations and can require up to a year to plan and large teams to execute. VR may provide an additional option for training that can be planned and executed more quickly to keep up with the demands of preparing to land on the Moon in an environment where time, budgets, and travel resources are limited.

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